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Managing Move Orders and warehouse locations (floor manager)

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As a floor manager you don't push stock around the floor yourself — you oversee it. This guide covers the tools for supervising Move Orders across the floor, checking mover throughput, and keeping the warehouse's locations tidy and accurate. (The day-to-day collect/drop/accept work is covered separately in the floor-execution guides.)

The Move Order management board

A stock move request is shown to users as a Move Order, numbered MO-000123. Individual movers create and monitor their own orders on the standard Move Orders screen. You get a wider view: the floor-manager board at moveReqList.xhtml, which lists every Move Order on the floor, not just yours.

This board is gated by the Move Order Manager permission — a mover without it only sees their own work.

From the board you can:

  • See all orders and their live progress (how much has been collected, dropped and accepted per line).
  • Open any order to drill into its individual lines and its per-order chat channel.
  • Free a stuck line. Move Order lines are held by a short-lived reservation while a mover works them. A reservation counts down and auto-frees after its time-out, but a line where stock is already in hand holds indefinitely. When a mover is off sick or a line is jammed, use the line's kebab menu Force-clear action to release the reservation and return the line to the pool.

Force-clear does not move stock. It clears the reservation (and resets the collected counter if nothing has been accepted yet). Any stock the previous holder physically collected becomes an orphan they clear from their own My Inventory — no cross-user stock move happens.

The Floor Movers throughput report

To see how much is actually getting done, use the Floor Performance report and its Throughput tab. It buckets completed Move Orders per day (by completion date) against the inflow of newly-created orders, giving you a floor-wide picture of pace and backlog rather than a single person's numbers.

Use it to spot days where inflow outran completions, or to sanity-check that the floor is keeping up.

The location model: Warehouse → Area → Location

Everything in the warehouse hangs off a fixed three-level shape:

  • Warehouse — the top-level site.
  • Area — a zone inside a warehouse (for example a picking area, or the D_TRANSFER transfer area where each user's personal inventory lives).
  • Location — an individual bin, shelf or slot inside an area, where stock physically sits.

Every stock stack lives at one Location, and accurate locations are what keep the books matching the shelves — so keeping this structure clean is part of the job.

Location Management admin

Open Admin â–¸ Location Management to manage locations across all warehouses and areas. This screen is admin-gated. It has two tabs: Locations and Areas.

On the Locations tab you can:

  1. Sort and filter the full list by Warehouse, Area, Location name and Status.
  2. Filter by name pattern. In the location-name filter, # means "one or more digits" and * means "any run of characters" — so typing A#-# matches A1-3, A14-3, and so on. Anything else is a plain case-insensitive contains-search.
  3. Edit a location with the pencil icon — name, code, description, dimensions, product category, and its Type (Floor / Shelf – palletized only / Hand picking only).
  4. Batch-act on many at once. Tick the rows you want (there's a Select all shown button), then use Bulk actions to Set type, Mark obsolete, Restore, or Print labels. The menu stays disabled until you've ticked something.
  5. Jump into a location's contents — click a location name to open its inventory, handy for emptying a bin before retiring it.

A location that still holds stock cannot be marked obsolete. The batch action skips occupied locations (and tells you), and the edit dialog refuses outright. Occupied rows show an orange "holds stock" pill so you can see the blocker before acting. Empty the location first, then obsolete it.

The Areas tab lists every area — including empty and obsolete ones that own no locations — with its warehouse, code, type, location count and status, plus an Edit area dialog and a Create area button. You can also Create locations in bulk using the same [A:B]-[1:6] template pattern used elsewhere.

Between these screens you can keep Move Orders moving, watch the floor's pace, and make sure every bin the movers pick from is real, correctly typed, and not cluttered with dead locations.

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